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Evan Þ's avatar

Hello; after my friend Orion brought this to my attention with his response, I wrote a response of my own on my blog - https://papyrusrampant.substack.com/p/experts-learn-how-to-break-the-rules

Thank you for your very interesting post, and for your a specific example that really helped me chew on it!

Orion Anderson's avatar

I almost hate to say anything, because the version of me you describe seems to be doing such great work in your piece -- but I'm not sure I'm actually the defender of convention you paint me as. "Know the rules before breaking them" is something I hear a lot, but have mixed feelings about.

For a quick and dirty taxonomy, I'd say there are roughly 5 kinds of artists in the world:

**Masters**: Knows the rules/conventions and can follow them, but can also break, modify, or transcend them.

**Hacks**: Knows the rules/conventions and can follow them expertly, but aren't capable of moving beyond them

**Novices**: Are still in the process of learning the rules/conventions and how to use them. Will eventually level up into either a master or a hack (usually a hack).

**Outsider Artists**: Does not know or care about the rules/conventions and is not going to learn them. Produces highly unconventional work because it's the only thing they can do, or the only thing they care to do. On very very rare occasions, might turn into a master, but probably stays an outsider forever.

I think I have a soft spot in my heart for all these groups -- but the Novice's output is probably what I'm least interested in reading, unless I have a personal relationship with them. Hack work can be delightful if the author is self-aware about being a hack, and is willing to take glee in perfecting the on-the-nose-perfect-example of an established form. Or it can be painfully awkward if the hack is striving for mastery and falling short.

Outsider art is of course frequently tedious, frustrating, or incomprehensible. But it can also be really interesting and compelling, and sometimes its flaws and infelicities make it paradoxically more memorable. I'm currently participating in a writing group where a lot of very strange pieces get submitted, and the group generally gives a lot of perfectly reasonable feedback on how to polish and restructure the piece into something saleable as a conventional instance of a recognizable genre, and if these writers want to go commercial that's probably the advice they should follow. But I usually find that I hope the authors don't take that advice, and instead find a way to improve the piece without changing the things that make it weird. Even if that limits the audience it can reach, I think the idiosyncratic version potentially provides more value to that smaller audience.

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I defend conventional writing advice not because I think everyone *needs* to start by writing conventional stories, but just because I think most people *actually will* start by writing something conventional. There really isn't much one-size-fits-all advice specific enough to be helpful. If we're going to give advice, we've got to make some assumptions, and it makes sense that the most common advice assumes the recipient is writing the most common kind of story.

But I don't think you *need* to write any of those stories if you don't want to, and I wish advice came with the assumptions spelled out, so people who aren't doing the normal thing will know which advice they can disregard.

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